Searched refs:GL_RGB10_A2 (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c704 {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
720 {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
H A Dwined3d_gl.h674 #define GL_RGB10_A2 0x8059 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c752 {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
774 {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c119 && internalformat!=GL_RGB10_A2
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c419 case GL_RGB10_A2:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h762 #define GL_RGB10_A2 0x8059 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h760 #define GL_RGB10_A2 0x8059 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2483 pSurface->internalFormatGL = GL_RGB10_A2; /* ?? - same as wine, so probably correct */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3317 #define GL_RGB10_A2 0x8059 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h674 #define GL_RGB10_A2 0x8059 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3585 #define GL_RGB10_A2 0x8059 macro

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