Searched refs:GL_REPEAT (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2600 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2602 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2605 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2607 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
H A Dwined3d_gl.h585 #define GL_REPEAT 0x2901 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c189 tobj->wrapS = GL_REPEAT;
190 tobj->wrapT = GL_REPEAT;
192 tobj->wrapR = GL_REPEAT;
1163 if (e == GL_CLAMP || e == GL_REPEAT) {
1198 if (e == GL_CLAMP || e == GL_REPEAT) {
1234 if (e == GL_CLAMP || e == GL_REPEAT) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2736 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2738 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2741 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2743 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
H A Dwined3d_gl.h585 #define GL_REPEAT 0x2901 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c3239 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3241 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3244 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3246 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6044 return GL_REPEAT;
6059 return GL_REPEAT; /* default */
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h678 #define GL_REPEAT 0x2901 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h674 #define GL_REPEAT 0x2901 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3272 #define GL_REPEAT 0x2901 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3538 #define GL_REPEAT 0x2901 macro

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