Searched refs:GL_RENDERBUFFER (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
242 GL_RENDERBUFFER, surface->rb_multisample);
249 GL_RENDERBUFFER, surface->rb_resolved);
H A Dutils.c1156 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1157 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1159 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1237 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1238 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
H A Dsurface.c3076 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
3077 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
4774 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, surface->rb_multisample);
4775 gl_info->fbo_ops.glRenderbufferStorageMultisample(GL_RENDERBUFFER, surface->resource.multisample_type,
4785 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, surface->rb_resolved);
4786 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, surface->resource.format->glInternal,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c1035 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
1036 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
1038 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
1054 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
1055 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
H A Dsurface.c1119 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
1120 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
4772 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, device->depth_blt_rb);
4774 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8,
4783 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, device->depth_blt_rb);
H A Dcontext.c214 GL_RENDERBUFFER, depth_stencil->current_renderbuffer->id);
221 GL_RENDERBUFFER, depth_stencil->current_renderbuffer->id);
H A Dwined3d_gl.h2044 #define GL_RENDERBUFFER 0x8d41 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5798 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
5839 pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
5842 pState->ext.glRenderbufferStorage(GL_RENDERBUFFER,
5849 pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, OPENGL_INVALID_ID);
5863 pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
5876 GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3228 #define GL_RENDERBUFFER 0x8D41 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2049 #define GL_RENDERBUFFER 0x8d41 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3492 #define GL_RENDERBUFFER 0x8D41 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1159 #define GL_RENDERBUFFER 0x8D41 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1154 #define GL_RENDERBUFFER 0x8D41 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h658 /* reuse GL_RENDERBUFFER */
1999 #define GL_RENDERBUFFER 0x8D41 macro
2831 /* reuse GL_RENDERBUFFER */
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h674 /* reuse GL_RENDERBUFFER */
1734 #define GL_RENDERBUFFER 0x8D41 macro

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