Searched refs:GL_RENDER (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/feedback/
H A Dfeedbackspu_config.c20 feedback_spu.render_mode = GL_RENDER;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_init.c379 ctx->renderMode = GL_RENDER;
H A Dstate_feedback.c2310 case GL_RENDER:
2351 case GL_RENDER:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c991 i = glRenderMode(GL_RENDER);
1068 i = glRenderMode(GL_RENDER);
1069 checkGLcall("glRenderMode(GL_RENDER)");
H A Dwined3d_gl.h525 #define GL_RENDER 0x1C00 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h387 #define GL_RENDER 0x1C00 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h385 #define GL_RENDER 0x1C00 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3227 #define GL_RENDER 0x1C00 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h525 #define GL_RENDER 0x1C00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3491 #define GL_RENDER 0x1C00 macro

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