Searched refs:GL_QUAD_STRIP (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_rendertmp.h353 INIT(GL_QUAD_STRIP);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_rendertmp.h358 INIT(GL_QUAD_STRIP);
H A Dt_dd_dmatmp.h426 INIT(GL_QUAD_STRIP);
1216 case GL_QUAD_STRIP:
H A Dt_dd_dmatmp2.h424 EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count );
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_feedback.c731 case GL_QUAD_STRIP:
1892 case GL_QUAD_STRIP:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h197 #define GL_QUAD_STRIP 0x0008 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h195 #define GL_QUAD_STRIP 0x0008 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3078 #define GL_QUAD_STRIP 0x0008 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h497 #define GL_QUAD_STRIP 0x0008 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h497 #define GL_QUAD_STRIP 0x0008 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3329 #define GL_QUAD_STRIP 0x0008 macro

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