Searched refs:GL_QUADRATIC_ATTENUATION (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_lights.c31 case GL_QUADRATIC_ATTENUATION:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c440 case GL_QUADRATIC_ATTENUATION:
486 case GL_QUADRATIC_ATTENUATION:
821 case GL_QUADRATIC_ATTENUATION:
904 case GL_QUADRATIC_ATTENUATION:
H A Dstate_lists.c704 CRSTATE_SET_LIGHT_F(lighting.light[i].quadraticAttenuation, GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6474 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
6542 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4777 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4799 glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
H A Dwined3d_gl.h352 #define GL_QUADRATIC_ATTENUATION 0x1209 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h322 #define GL_QUADRATIC_ATTENUATION 0x1209 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h320 #define GL_QUADRATIC_ATTENUATION 0x1209 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4849 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
4874 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_QUADRATIC_ATTENUATION, quad_att);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3066 #define GL_QUADRATIC_ATTENUATION 0x1209 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h352 #define GL_QUADRATIC_ATTENUATION 0x1209 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3317 #define GL_QUADRATIC_ATTENUATION 0x1209 macro

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