Searched refs:GL_PRIMARY_COLOR_NV (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c34 reg->rgb[i].a = GL_PRIMARY_COLOR_NV;
56 reg->alpha[i].a = GL_PRIMARY_COLOR_NV;
219 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ))
335 if( abOutput != GL_DISCARD_NV && abOutput != GL_PRIMARY_COLOR_NV && abOutput != GL_SECONDARY_COLOR_NV && abOutput != GL_SPARE0_NV && abOutput != GL_SPARE1_NV && ( abOutput < GL_TEXTURE0_ARB || abOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB ))
340 if( cdOutput != GL_DISCARD_NV && cdOutput != GL_PRIMARY_COLOR_NV && cdOutput != GL_SECONDARY_COLOR_NV && cdOutput != GL_SPARE0_NV && cdOutput != GL_SPARE1_NV && ( cdOutput < GL_TEXTURE0_ARB || cdOutput >= g->limits.maxTextureUnits + GL_TEXTURE0_ARB ))
345 if( sumOutput != GL_DISCARD_NV && sumOutput != GL_PRIMARY_COLOR_NV && sumOutput != GL_SECONDARY_COLOR_NV && sumOutput != GL_SPARE0_NV && sumOutput != GL_SPARE1_NV && sumOutput != GL_TEXTURE0_ARB && sumOutput != GL_TEXTURE1_ARB )
425 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ) && input != GL_E_TIMES_F_NV && input != GL_SPARE0_PLUS_SECONDARY_COLOR_NV )
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c91 return GL_PRIMARY_COLOR_NV;
95 else return GL_PRIMARY_COLOR_NV;
99 else return GL_PRIMARY_COLOR_NV;
297 GLenum alpha_src = GL_PRIMARY_COLOR_NV;
H A Dwined3d_gl.h3535 #define GL_PRIMARY_COLOR_NV 0x852c macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c100 return GL_PRIMARY_COLOR_NV;
104 else return GL_PRIMARY_COLOR_NV;
108 else return GL_PRIMARY_COLOR_NV;
304 GLenum alpha_src = GL_PRIMARY_COLOR_NV;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2959 #define GL_PRIMARY_COLOR_NV 0x852C macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h3544 #define GL_PRIMARY_COLOR_NV 0x852c macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3209 #define GL_PRIMARY_COLOR_NV 0x852C macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h2270 #define GL_PRIMARY_COLOR_NV 0x852C macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h2265 #define GL_PRIMARY_COLOR_NV 0x852C macro
/vbox/include/VBox/HostServices/
H A Dglext.h1985 #define GL_PRIMARY_COLOR_NV 0x852C macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h4037 #define GL_PRIMARY_COLOR_NV 0x852C macro
6104 /* reuse GL_PRIMARY_COLOR_NV */
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h3406 #define GL_PRIMARY_COLOR_NV 0x852C macro

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