Searched refs:GL_POINT_DISTANCE_ATTENUATION (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lists.c1123 diff_api.GetFloatv(GL_POINT_DISTANCE_ATTENUATION, &value[0]);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2860 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3109 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h282 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h282 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/include/VBox/HostServices/
H A Dglext.h282 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h301 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h306 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 macro

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