Searched refs:GL_POINT (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/ |
H A D | t_dd_unfilled.h | 80 if (mode == GL_POINT) { 162 if (mode == GL_POINT) {
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H A D | t_dd_tritmp.h | 297 if (mode == GL_POINT) { 305 UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); 308 UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); 575 if (mode == GL_POINT) { 584 UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); 587 UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 );
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_polygon.c | 117 if (mode != GL_POINT && mode != GL_LINE && mode != GL_FILL)
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H A D | state_feedback.c | 749 case GL_POINT:
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast_setup/ |
H A D | ss_tritmp.h | 168 if (mode == GL_POINT) {
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 264 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 262 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 5162 val = GL_POINT;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 2857 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 468 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 73 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); 74 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
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H A D | wined3d_gl.h | 468 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3106 #define GL_POINT 0x1B00 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 74 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); 75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
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