Searched refs:GL_PERSPECTIVE_CORRECTION_HINT (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_hint.c66 case GL_PERSPECTIVE_CORRECTION_HINT:
H A Dstate_lists.c1009 CRSTATE_SET_ENUM(hint.perspectiveCorrection, GL_PERSPECTIVE_CORRECTION_HINT);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c1747 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1748 checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)");
1750 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
1751 checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)");
H A Dwined3d_gl.h316 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h577 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h575 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c1855 gl_info->gl_ops.gl.p_glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1856 checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)");
1860 gl_info->gl_ops.gl.p_glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
1861 checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)");
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2776 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h316 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3020 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro

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