Searched refs:GL_PACK_ALIGNMENT (Results 1 - 19 of 19) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/
H A Dunpack_readpixels.c41 cr_unpackDispatch.PixelStorei( GL_PACK_ALIGNMENT, 1 );
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c143 DBGL_OP(GetIntegerv(GL_PACK_ALIGNMENT, &pa));
157 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, 1));
175 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, pa));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c152 DBGL_OP(GetIntegerv(GL_PACK_ALIGNMENT, &pa));
166 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, 1));
184 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, pa));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c143 DBGL_OP(GetIntegerv(GL_PACK_ALIGNMENT, &pa));
157 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, 1));
175 DBGL_OP(PixelStorei(GL_PACK_ALIGNMENT, pa));
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getteximage.c83 cr_server.head_spu->dispatch_table.PixelStorei(GL_PACK_ALIGNMENT, 1);
H A Dserver_misc.c652 gl->GetIntegerv(GL_PACK_ALIGNMENT, &pa);
666 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
684 gl->PixelStorei(GL_PACK_ALIGNMENT, pa);
1162 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_diff.c151 diff_api.PixelStorei(GL_PACK_ALIGNMENT, 1);
270 diff_api.PixelStorei(GL_PACK_ALIGNMENT, packing.alignment);
H A Dstate_client.c403 case GL_PACK_ALIGNMENT:
2362 diff_api.PixelStorei(GL_PACK_ALIGNMENT, to->pack.alignment);
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c241 APPLY_IF_NEQ(clientState->pack, alignment, GL_PACK_ALIGNMENT);
257 RESTORE_IF_NEQ(clientState->pack, alignment, GL_PACK_ALIGNMENT);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1943 gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);
1944 checkGLcall("glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1788 glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);
1789 checkGLcall("glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);");
H A Dwined3d_gl.h446 #define GL_PACK_ALIGNMENT 0x0D05 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1275 glPixelStorei(GL_PACK_ALIGNMENT, 1);
1597 glPixelStorei(GL_PACK_ALIGNMENT, 1);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3340 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, 1), pState, pContext);
3373 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h625 #define GL_PACK_ALIGNMENT 0x0D05 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h623 #define GL_PACK_ALIGNMENT 0x0D05 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2686 #define GL_PACK_ALIGNMENT 0x0D05 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h446 #define GL_PACK_ALIGNMENT 0x0D05 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2931 #define GL_PACK_ALIGNMENT 0x0D05 macro

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