Searched refs:GL_OUT_OF_MEMORY (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_error.c42 case GL_OUT_OF_MEMORY:
43 glerr = "GL_OUT_OF_MEMORY";
H A Ddlm_calllist.c26 crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
48 crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
H A Ddlm_lists.c71 crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY, msg);
81 crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_error.c57 case GL_OUT_OF_MEMORY:
58 glerr = "GL_OUT_OF_MEMORY";
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_error.c54 case GL_OUT_OF_MEMORY:
55 glerr = "GL_OUT_OF_MEMORY";
H A Dstate_occlude.c109 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glGenQueriesARB");
274 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glBeginQueryARB");
H A Dstate_teximage.c614 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
784 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
903 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
1225 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
1305 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
1386 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY,
H A Dstate_bufferobject.c219 CRSTATE_CHECKERR(!newObj, GL_OUT_OF_MEMORY, "glBindBuffer");
471 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glBufferDataARB");
H A Dstate_program.c167 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glBindProgram");
404 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glLoadProgramNV");
415 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glLoadProgramNV");
482 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glProgramStringARB");
H A Dstate_framebuffer.c66 CRSTATE_CHECKERR_RET(!buffer, GL_OUT_OF_MEMORY, "crStateFramebufferAllocate", NULL);
91 CRSTATE_CHECKERR_RET(!buffer, GL_OUT_OF_MEMORY, "crStateRenderbufferAllocate", NULL);
H A Dstate_texture.c671 crStateError(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "glGenTextures");
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c95 GLERROR_TO_STR(GL_OUT_OF_MEMORY);
H A Dwined3d_gl.h115 #define GL_OUT_OF_MEMORY 0x0505 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h698 #define GL_OUT_OF_MEMORY 0x0505 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2174 GLERROR_TO_STR(GL_OUT_OF_MEMORY);
H A Dwined3d_gl.h115 #define GL_OUT_OF_MEMORY 0x0505 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c2689 GLERROR_TO_STR(GL_OUT_OF_MEMORY);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h696 #define GL_OUT_OF_MEMORY 0x0505 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2685 #define GL_OUT_OF_MEMORY 0x0505 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2929 #define GL_OUT_OF_MEMORY 0x0505 macro

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