Searched refs:GL_ORDER (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getmap.c84 case GL_ORDER:
95 cr_server.head_spu->dispatch_table.GetMapiv( target, GL_ORDER, tempOrder );
159 case GL_ORDER:
170 cr_server.head_spu->dispatch_table.GetMapiv( target, GL_ORDER, tempOrder );
234 case GL_ORDER:
245 cr_server.head_spu->dispatch_table.GetMapiv( target, GL_ORDER, tempOrder );
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_evaluators.c608 case GL_ORDER:
632 case GL_ORDER:
680 case GL_ORDER:
704 case GL_ORDER:
752 case GL_ORDER:
776 case GL_ORDER:
H A Dstate_lists.c848 diff_api.GetMapiv(i + GL_MAP1_COLOR_4, GL_ORDER, &order);
887 diff_api.GetMapiv(i + GL_MAP2_COLOR_4, GL_ORDER, &order[0]);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h573 #define GL_ORDER 0x0A01 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h571 #define GL_ORDER 0x0A01 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2646 #define GL_ORDER 0x0A01 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h252 #define GL_ORDER 0x0A01 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h252 #define GL_ORDER 0x0A01 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2890 #define GL_ORDER 0x0A01 macro

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