Searched refs:GL_MAX_FRAGMENT_IMAGE_UNIFORMS (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2146 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2361 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h1142 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
2656 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h1161 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
2387 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro

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