Searched refs:GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2145 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2360 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h3610 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h3605 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/include/VBox/HostServices/
H A Dglext.h3325 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h5411 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h4753 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro

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