Searched refs:GL_MAP2_VERTEX_3 (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getmap.c27 case GL_MAP2_VERTEX_3: return 3;
73 case GL_MAP2_VERTEX_3:
148 case GL_MAP2_VERTEX_3:
223 case GL_MAP2_VERTEX_3:
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_map.c20 case GL_MAP2_VERTEX_3:
H A Dpack_swap_map.c20 case GL_MAP2_VERTEX_3:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c934 * GL_MAP2_VERTEX_3 is needed for positional data.
941 glEnable(GL_MAP2_VERTEX_3);
969 glMap2f(GL_MAP2_VERTEX_3,
1110 glDisable(GL_MAP2_VERTEX_3);
H A Dwined3d_gl.h248 #define GL_MAP2_VERTEX_3 0x0DB7 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_evaluators.c98 free_2d_map(ctx, GL_MAP2_VERTEX_3);
134 init_2d_map(ctx, GL_MAP2_VERTEX_3, 3, vertex);
512 case GL_MAP2_VERTEX_3:
H A Dstate_enable.c289 case GL_MAP2_VERTEX_3 :
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c148 case GL_MAP2_VERTEX_3: case GL_MAP2_NORMAL:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h566 #define GL_MAP2_VERTEX_3 0x0DB7 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h564 #define GL_MAP2_VERTEX_3 0x0DB7 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1959 #define GL_MAP2_VERTEX_3 0x0DB7 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h248 #define GL_MAP2_VERTEX_3 0x0DB7 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2160 #define GL_MAP2_VERTEX_3 0x0DB7 macro

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