Searched refs:GL_MAP2_NORMAL (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getmap.c31 case GL_MAP2_NORMAL: return 3;
68 case GL_MAP2_NORMAL:
143 case GL_MAP2_NORMAL:
218 case GL_MAP2_NORMAL:
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_map.c21 case GL_MAP2_NORMAL:
H A Dpack_swap_map.c21 case GL_MAP2_NORMAL:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_evaluators.c102 free_2d_map(ctx, GL_MAP2_NORMAL);
138 init_2d_map(ctx, GL_MAP2_NORMAL, 3, normal);
516 case GL_MAP2_NORMAL:
H A Dstate_enable.c284 case GL_MAP2_NORMAL :
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c148 case GL_MAP2_VERTEX_3: case GL_MAP2_NORMAL:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c935 * GL_AUTO_NORMAL to generate normals from the position. Do not use GL_MAP2_NORMAL.
1112 glDisable(GL_MAP2_NORMAL);
H A Dwined3d_gl.h243 #define GL_MAP2_NORMAL 0x0DB2 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h561 #define GL_MAP2_NORMAL 0x0DB2 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h559 #define GL_MAP2_NORMAL 0x0DB2 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1953 #define GL_MAP2_NORMAL 0x0DB2 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h243 #define GL_MAP2_NORMAL 0x0DB2 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2154 #define GL_MAP2_NORMAL 0x0DB2 macro

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