Searched refs:GL_LINE_LOOP (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_rendertmp.h123 INIT(GL_LINE_LOOP);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_rendertmp.h132 INIT(GL_LINE_LOOP);
H A Dt_dd_dmatmp.h1196 case GL_LINE_LOOP:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_feedback.c651 case GL_LINE_LOOP:
818 if ( (g->current.mode == GL_LINE_LOOP ||
1814 case GL_LINE_LOOP:
1952 if (g->current.mode == GL_LINE_LOOP && g->vCount == 2)
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1747 render_spu.self.Begin(GL_LINE_LOOP);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h191 #define GL_LINE_LOOP 0x0002 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h189 #define GL_LINE_LOOP 0x0002 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1821 #define GL_LINE_LOOP 0x0002 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h491 #define GL_LINE_LOOP 0x0002 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h491 #define GL_LINE_LOOP 0x0002 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2012 #define GL_LINE_LOOP 0x0002 macro

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