Searched refs:GL_LINEAR_ATTENUATION (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_lights.c | 30 case GL_LINEAR_ATTENUATION:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 431 case GL_LINEAR_ATTENUATION: 485 case GL_LINEAR_ATTENUATION: 818 case GL_LINEAR_ATTENUATION: 901 case GL_LINEAR_ATTENUATION:
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H A D | state_lists.c | 703 CRSTATE_SET_LIGHT_F(lighting.light[i].linearAttenuation, GL_LIGHT0+i, GL_LINEAR_ATTENUATION);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1); 6539 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 4774 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1); 4796 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
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H A D | wined3d_gl.h | 351 #define GL_LINEAR_ATTENUATION 0x1208 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 321 #define GL_LINEAR_ATTENUATION 0x1208 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 319 #define GL_LINEAR_ATTENUATION 0x1208 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 4844 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, 4869 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION,
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1805 #define GL_LINEAR_ATTENUATION 0x1208 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 351 #define GL_LINEAR_ATTENUATION 0x1208 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1996 #define GL_LINEAR_ATTENUATION 0x1208 macro
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