Searched refs:GL_LINEAR_ATTENUATION (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_lights.c30 case GL_LINEAR_ATTENUATION:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c431 case GL_LINEAR_ATTENUATION:
485 case GL_LINEAR_ATTENUATION:
818 case GL_LINEAR_ATTENUATION:
901 case GL_LINEAR_ATTENUATION:
H A Dstate_lists.c703 CRSTATE_SET_LIGHT_F(lighting.light[i].linearAttenuation, GL_LIGHT0+i, GL_LINEAR_ATTENUATION);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
6539 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4774 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
4796 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
H A Dwined3d_gl.h351 #define GL_LINEAR_ATTENUATION 0x1208 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h321 #define GL_LINEAR_ATTENUATION 0x1208 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h319 #define GL_LINEAR_ATTENUATION 0x1208 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4844 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION,
4869 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1805 #define GL_LINEAR_ATTENUATION 0x1208 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h351 #define GL_LINEAR_ATTENUATION 0x1208 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1996 #define GL_LINEAR_ATTENUATION 0x1208 macro

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