Searched refs:GL_LINE (Results 1 - 15 of 15) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/ |
H A D | t_dd_tritmp.h | 310 } else if (mode == GL_LINE) { 318 UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); 321 UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); 589 } else if (mode == GL_LINE) { 598 UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); 601 UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 );
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_polygon.c | 117 if (mode != GL_POINT && mode != GL_LINE && mode != GL_FILL)
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H A D | state_feedback.c | 753 case GL_LINE: 819 (g->current.mode == GL_POLYGON && g->polygon.frontMode == GL_LINE))
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/ |
H A D | s_linetemp.h | 306 INIT_SPAN(span, GL_LINE);
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H A D | s_aalinetemp.h | 142 INIT_SPAN(line.span, GL_LINE);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast_setup/ |
H A D | ss_tritmp.h | 175 } else if (mode == GL_LINE) {
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 265 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 263 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 5165 val = GL_LINE;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1803 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 469 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 77 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 78 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
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H A D | wined3d_gl.h | 469 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1991 #define GL_LINE 0x1B01 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 78 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 79 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
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