Searched refs:GL_KEEP (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_stencil.c54 s->fail = GL_KEEP;
55 s->passDepthFail = GL_KEEP;
56 s->passDepthPass = GL_KEEP;
194 case GL_KEEP:
212 case GL_KEEP:
230 case GL_KEEP:
H A Dstate_snapshot.c270 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail = GL_KEEP;
271 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail = GL_KEEP;
272 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass = GL_KEEP;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c824 GLint stencilFail = GL_KEEP;
825 GLint depthFail = GL_KEEP;
826 GLint stencilPass = GL_KEEP;
827 GLint stencilFail_ccw = GL_KEEP;
828 GLint depthFail_ccw = GL_KEEP;
829 GLint stencilPass_ccw = GL_KEEP;
H A Dutils.c2268 case WINED3DSTENCILOP_KEEP : return GL_KEEP;
2278 return GL_KEEP;
H A Dwined3d_gl.h544 #define GL_KEEP 0x1E00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c817 return GL_KEEP;
834 return GL_KEEP;
847 GLint stencilFail = GL_KEEP;
848 GLint depthFail = GL_KEEP;
849 GLint stencilPass = GL_KEEP;
850 GLint stencilFail_ccw = GL_KEEP;
851 GLint depthFail_ccw = GL_KEEP;
852 GLint stencilPass_ccw = GL_KEEP;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4914 return GL_KEEP;
4931 return GL_KEEP;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h458 #define GL_KEEP 0x1E00 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h456 #define GL_KEEP 0x1E00 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1774 #define GL_KEEP 0x1E00 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h544 #define GL_KEEP 0x1E00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1958 #define GL_KEEP 0x1E00 macro

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