Searched refs:GL_GEQUAL (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_buffer.c107 case GL_GEQUAL:
148 case GL_GEQUAL:
H A Dstate_stencil.c129 func != GL_GEQUAL &&
H A Dstate_texture.c1352 param[0] == GL_GEQUAL) {
1359 param[0] == GL_GEQUAL ||
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h298 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2290 case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
H A Dwined3d_gl.h216 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h296 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4900 return GL_GEQUAL;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1467 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h216 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1639 #define GL_GEQUAL 0x0206 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c267 return GL_GEQUAL;

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