Searched refs:GL_FRONT_AND_BACK (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_polygon.c61 if (mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK)
128 case GL_FRONT_AND_BACK:
H A Dstate_lighting.c48 l->colorMaterialFace = GL_FRONT_AND_BACK;
156 face != GL_FRONT_AND_BACK)
530 case GL_FRONT_AND_BACK:
556 case GL_FRONT_AND_BACK:
582 case GL_FRONT_AND_BACK:
608 case GL_FRONT_AND_BACK:
634 case GL_FRONT_AND_BACK:
663 case GL_FRONT_AND_BACK:
682 case GL_FRONT_AND_BACK:
H A Dstate_buffer.c495 case GL_FRONT_AND_BACK:
561 case GL_FRONT_AND_BACK:
H A Dstate_stencil.c17 case GL_FRONT_AND_BACK:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c284 glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);
880 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
881 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black);
928 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
H A Dstate.c73 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
74 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
77 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
78 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
81 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
82 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
699 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular);
711 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess);
713 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
736 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULA
[all...]
H A Dwined3d_gl.h170 #define GL_FRONT_AND_BACK 0x0408 macro
365 #define GL_FRONT_AND_BACK 0x0408 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c74 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
78 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
79 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
82 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
83 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
702 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float *)&state->material.specular);
714 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess);
718 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, state->material.power);
737 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULA
[all...]
H A Ddrawprim.c317 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_misc.c109 || buffer == GL_FRONT_AND_BACK
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_muralfbo.cpp802 case GL_FRONT_AND_BACK:
H A Dserver_misc.c1314 case GL_FRONT_AND_BACK:
1315 crWarning("DrawBuffer: GL_FRONT_AND_BACK not supported properly");
1385 case GL_FRONT_AND_BACK:
1386 crWarning("ReadBuffer: GL_FRONT_AND_BACK not supported properly");
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5176 glPolygonMode(GL_FRONT_AND_BACK, val);
5335 mode = GL_FRONT_AND_BACK;
6378 oglFace = GL_FRONT_AND_BACK;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h170 #define GL_FRONT_AND_BACK 0x0408 macro
365 #define GL_FRONT_AND_BACK 0x0408 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h335 #define GL_FRONT_AND_BACK 0x0408 macro
469 /*GL_FRONT_AND_BACK 0x0408 */
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h333 #define GL_FRONT_AND_BACK 0x0408 macro
467 /*GL_FRONT_AND_BACK 0x0408 */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1424 #define GL_FRONT_AND_BACK 0x0408 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1596 #define GL_FRONT_AND_BACK 0x0408 macro

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