Searched refs:GL_FRONT_AND_BACK (Results 1 - 18 of 18) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_polygon.c | 61 if (mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) 128 case GL_FRONT_AND_BACK:
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H A D | state_lighting.c | 48 l->colorMaterialFace = GL_FRONT_AND_BACK; 156 face != GL_FRONT_AND_BACK) 530 case GL_FRONT_AND_BACK: 556 case GL_FRONT_AND_BACK: 582 case GL_FRONT_AND_BACK: 608 case GL_FRONT_AND_BACK: 634 case GL_FRONT_AND_BACK: 663 case GL_FRONT_AND_BACK: 682 case GL_FRONT_AND_BACK:
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H A D | state_buffer.c | 495 case GL_FRONT_AND_BACK: 561 case GL_FRONT_AND_BACK:
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H A D | state_stencil.c | 17 case GL_FRONT_AND_BACK:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 284 glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color); 880 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 881 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); 928 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); 929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
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H A D | state.c | 73 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); 74 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); 77 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 78 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); 81 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 82 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 699 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular); 711 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess); 713 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power); 736 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULA [all...] |
H A D | wined3d_gl.h | 170 #define GL_FRONT_AND_BACK 0x0408 macro 365 #define GL_FRONT_AND_BACK 0x0408 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 74 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); 75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); 78 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 79 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); 82 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 83 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 702 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float *)&state->material.specular); 714 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess); 718 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, state->material.power); 737 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULA [all...] |
H A D | drawprim.c | 317 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_misc.c | 109 || buffer == GL_FRONT_AND_BACK
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_muralfbo.cpp | 802 case GL_FRONT_AND_BACK:
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H A D | server_misc.c | 1314 case GL_FRONT_AND_BACK: 1315 crWarning("DrawBuffer: GL_FRONT_AND_BACK not supported properly"); 1385 case GL_FRONT_AND_BACK: 1386 crWarning("ReadBuffer: GL_FRONT_AND_BACK not supported properly");
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 5176 glPolygonMode(GL_FRONT_AND_BACK, val); 5335 mode = GL_FRONT_AND_BACK; 6378 oglFace = GL_FRONT_AND_BACK;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 170 #define GL_FRONT_AND_BACK 0x0408 macro 365 #define GL_FRONT_AND_BACK 0x0408 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 335 #define GL_FRONT_AND_BACK 0x0408 macro 469 /*GL_FRONT_AND_BACK 0x0408 */
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 333 #define GL_FRONT_AND_BACK 0x0408 macro 467 /*GL_FRONT_AND_BACK 0x0408 */
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1424 #define GL_FRONT_AND_BACK 0x0408 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1596 #define GL_FRONT_AND_BACK 0x0408 macro
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