Searched refs:GL_FRAGMENT_SHADER (Results 1 - 12 of 12) sorted by relevance

/vbox/include/VBox/
H A DVBoxGL2D.h40 #ifndef GL_FRAGMENT_SHADER
41 # define GL_FRAGMENT_SHADER 0x8b30 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp513 mType(GL_FRAGMENT_SHADER),
1039 mShaderCConvApplyAYUV(":/cconvApplyAYUV.c", GL_FRAGMENT_SHADER),
1040 mShaderCConvAYUV(":/cconvAYUV.c", GL_FRAGMENT_SHADER),
1041 mShaderCConvBGR(":/cconvBGR.c", GL_FRAGMENT_SHADER),
1042 mShaderCConvUYVY(":/cconvUYVY.c", GL_FRAGMENT_SHADER),
1043 mShaderCConvYUY2(":/cconvYUY2.c", GL_FRAGMENT_SHADER),
1044 mShaderCConvYV12(":/cconvYV12.c", GL_FRAGMENT_SHADER),
1045 mShaderSplitBGRA(":/splitBGRA.c", GL_FRAGMENT_SHADER),
1046 mShaderCKeyDst(":/ckeyDst.c", GL_FRAGMENT_SHADER),
1047 mShaderCKeyDst2(":/ckeyDst2.c", GL_FRAGMENT_SHADER),
[all...]
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1230 GLuint uiShader = pCache->pDispatch->CreateShader(GL_FRAGMENT_SHADER);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1324 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h859 #define GL_FRAGMENT_SHADER 0x8b30 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h859 #define GL_FRAGMENT_SHADER 0x8b30 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1492 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h407 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h407 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/include/VBox/HostServices/
H A Dglext.h407 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h411 #define GL_FRAGMENT_SHADER 0x8B30 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h419 #define GL_FRAGMENT_SHADER 0x8B30 macro

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