Searched refs:GL_FOG_START (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_fog.c20 case GL_FOG_START:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c64 case GL_FOG_START:
132 case GL_FOG_START:
H A Dstate_lists.c978 CRSTATE_SET_FLOAT(fog.start, GL_FOG_START);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c193 if(pname == GL_FOG_START) {
214 if(pname == GL_FOG_START) {
235 if(pname == GL_FOG_START) {
261 } else if(pname == GL_FOG_START) {
H A Ddirectx.c873 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
H A Dstate.c1080 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, fogstart);
1081 checkGLcall("glFogf(GL_FOG_START, fogstart)");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c189 if(pname == GL_FOG_START) {
210 if(pname == GL_FOG_START) {
231 if(pname == GL_FOG_START) {
257 } else if(pname == GL_FOG_START) {
H A Dstate.c1013 glFogf(GL_FOG_START, fogstart);
1014 checkGLcall("glFogf(GL_FOG_START, fogstart)");
H A Dwined3d_gl.h278 #define GL_FOG_START 0x0B63 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h418 #define GL_FOG_START 0x0B63 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h416 #define GL_FOG_START 0x0B63 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5075 glFogf(GL_FOG_START, pRenderState[i].floatValue);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1270 #define GL_FOG_START 0x0B63 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h278 #define GL_FOG_START 0x0B63 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1438 #define GL_FOG_START 0x0B63 macro

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