Searched refs:GL_FOG_MODE (Results 1 - 13 of 13) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_fog.c | 18 case GL_FOG_MODE:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_fog.c | 62 case GL_FOG_MODE: 112 case GL_FOG_MODE:
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H A D | state_lists.c | 988 CRSTATE_SET_INT(fog.mode, GL_FOG_MODE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 1083 glFogi(GL_FOG_MODE, GL_LINEAR); 1084 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1091 glFogi(GL_FOG_MODE, GL_EXP); 1092 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)"); 1100 glFogi(GL_FOG_MODE, GL_EXP2); 1101 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)"); 1109 glFogi(GL_FOG_MODE, GL_LINEAR); 1110 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1122 glFogi(GL_FOG_MODE, GL_LINEAR); 1123 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEA [all...] |
H A D | wined3d_gl.h | 274 #define GL_FOG_MODE 0x0B65 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 1156 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1157 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1168 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_EXP); 1169 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)"); 1178 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_EXP2); 1179 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)"); 1188 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1189 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1201 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1202 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEA [all...] |
H A D | directx.c | 875 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 414 #define GL_FOG_MODE 0x0B65 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 412 #define GL_FOG_MODE 0x0B65 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 5099 enableCap = GL_FOG_MODE;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1264 #define GL_FOG_MODE 0x0B65 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 274 #define GL_FOG_MODE 0x0B65 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1434 #define GL_FOG_MODE 0x0B65 macro
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