Searched refs:GL_FOG_END (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_fog.c21 case GL_FOG_END:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c65 case GL_FOG_END:
136 case GL_FOG_END:
H A Dstate_lists.c983 CRSTATE_SET_FLOAT(fog.end, GL_FOG_END);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c195 } else if(pname == GL_FOG_END) {
216 } else if(pname == GL_FOG_END) {
237 } else if(pname == GL_FOG_END) {
263 } else if(pname == GL_FOG_END) {
H A Ddirectx.c874 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
H A Dstate.c1084 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, fogend);
1085 checkGLcall("glFogf(GL_FOG_END, fogend)");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c191 } else if(pname == GL_FOG_END) {
212 } else if(pname == GL_FOG_END) {
233 } else if(pname == GL_FOG_END) {
259 } else if(pname == GL_FOG_END) {
H A Dstate.c1017 glFogf(GL_FOG_END, fogend);
1018 checkGLcall("glFogf(GL_FOG_END, fogend)");
H A Dwined3d_gl.h279 #define GL_FOG_END 0x0B64 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h419 #define GL_FOG_END 0x0B64 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h417 #define GL_FOG_END 0x0B64 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5080 glFogf(GL_FOG_END, pRenderState[i].floatValue);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1257 #define GL_FOG_END 0x0B64 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h279 #define GL_FOG_END 0x0B64 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1429 #define GL_FOG_END 0x0B64 macro

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