Searched refs:GL_FLOAT (Results 1 - 25 of 38) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dcalllists.c44 EXPAND(GL_FLOAT, GLfloat,++,*array);
70 EXPAND_WITH_DATA(GL_FLOAT, GLfloat,++,*array);
H A Dpixel.c58 case GL_FLOAT:
115 case GL_FLOAT:
280 case GL_FLOAT:
318 case GL_FLOAT:
372 case GL_FLOAT:
433 case GL_FLOAT:
481 case GL_FLOAT:
544 case GL_FLOAT:
631 case GL_FLOAT:
756 case GL_FLOAT
[all...]
H A Dblitter.cpp769 pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
772 pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
797 pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
800 pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_lists.c25 case GL_FLOAT:
H A Dpack_swap_lists.c25 case GL_FLOAT:
H A Dpack_misc.c33 case GL_FLOAT:
80 case GL_FLOAT:
H A Dpack_client.c199 case GL_FLOAT:
330 case GL_FLOAT: crPackNormal3fv((GLfloat *)p); break;
392 case GL_FLOAT:
437 case GL_FLOAT:
496 case GL_FLOAT:
535 case GL_FLOAT: crPackIndexfv((GLfloat *)p); break;
600 case GL_FLOAT:
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_arrays.c53 case GL_FLOAT:
82 case GL_FLOAT: crDLMCompileIndexfv((GLfloat *)p); break;
133 case GL_FLOAT:
157 case GL_FLOAT: crDLMCompileNormal3fv((GLfloat *)p); break;
179 case GL_FLOAT:
208 case GL_FLOAT:
H A Ddlm.c426 EXPAND(GL_FLOAT, GLfloat *, *p, p++)\
H A Ddlm_pointers.c783 case GL_FLOAT:
/vbox/src/VBox/Additions/common/crOpenGL/array/
H A Darrayspu.c82 case GL_FLOAT:
142 case GL_FLOAT:
178 case GL_FLOAT: array_spu.self.Indexfv((GLfloat *)p); break;
237 case GL_FLOAT:
269 case GL_FLOAT: array_spu.self.Normal3fv((GLfloat *)p); break;
299 case GL_FLOAT:
355 case GL_FLOAT:
406 case GL_FLOAT:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_client.c151 c->array.v.type = GL_FLOAT;
168 c->array.c.type = GL_FLOAT;
185 c->array.f.type = GL_FLOAT;
202 c->array.s.type = GL_FLOAT;
219 c->array.e.type = GL_FLOAT;
236 c->array.i.type = GL_FLOAT;
253 c->array.n.type = GL_FLOAT;
272 c->array.t[i].type = GL_FLOAT;
291 c->array.a[i].type = GL_FLOAT;
620 case GL_FLOAT
[all...]
H A Dstate_evaluators.c346 CRASSERT(type == GL_FLOAT || type == GL_DOUBLE);
400 if (type == GL_FLOAT)
423 map1(target, u1, u2, stride, order, points, GL_FLOAT);
528 if (type == GL_FLOAT)
558 points, GL_FLOAT);
H A Dstate_glsl.c684 case GL_FLOAT:
1416 case GL_FLOAT:
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/
H A Ds_context.h274 #if CHAN_TYPE == GL_FLOAT
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_lists.c182 case GL_FLOAT:
H A Dserver_misc.c42 case GL_FLOAT:
208 CRASSERT(type == GL_FLOAT);
246 CRASSERT(type == GL_FLOAT);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c220 {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
221 {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
222 {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
223 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
235 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
236 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
614 GL_RED, GL_FLOAT, 0,
618 GL_RED, GL_FLOAT, 0,
622 GL_RGB, GL_FLOAT, 12,
626 GL_RG, GL_FLOAT,
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c230 {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
231 {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
232 {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
233 {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
245 {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
246 {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)},
656 GL_RED, GL_FLOAT, 0,
660 GL_RED, GL_FLOAT, 0,
664 GL_RGB, GL_FLOAT, 12,
668 GL_RG, GL_FLOAT,
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c100 case GL_FLOAT:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c109 case GL_FLOAT:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c100 case GL_FLOAT:
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2358 pSurface->typeGL = GL_FLOAT;
2364 pSurface->typeGL = GL_FLOAT; /* ??? */
2469 pSurface->typeGL = GL_FLOAT;
2479 pSurface->typeGL = GL_FLOAT; /* ?? - same as wine, so probably correct */
2499 pSurface->typeGL = GL_FLOAT;
2508 pSurface->typeGL = GL_FLOAT;
2514 pSurface->typeGL = GL_FLOAT;
2523 pSurface->typeGL = GL_FLOAT;
6821 type = GL_FLOAT;
6825 type = GL_FLOAT;
[all...]
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_client.c275 pack_spu.self.VertexAttribPointerARB(0, 4, GL_FLOAT,
H A Dpackspu_pixel.c45 && type!=GL_FLOAT

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