Searched refs:GL_FLAT (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_unfilled.h55 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
100 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
135 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
177 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
H A Dt_dd_dmatmp.h445 ctx->Light.ShadeModel == GL_FLAT &&
1023 if (ctx->Light.ShadeModel == GL_FLAT) {
1223 ctx->Light.ShadeModel == GL_FLAT &&
H A Dt_dd_dmatmp2.h426 else if (ctx->Light.ShadeModel == GL_FLAT) {
814 if (ctx->Light.ShadeModel == GL_FLAT) {
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_cliptmp.h169 if (ctx->Light.ShadeModel == GL_FLAT)
223 if (ctx->Light.ShadeModel == GL_FLAT) {
274 if (ctx->Light.ShadeModel == GL_FLAT) {
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/
H A Ds_tritemp.h387 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
443 if (swrast->_InterpMode[attr] == GL_FLAT) {
687 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
707 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
738 if (swrast->_InterpMode[attr] == GL_FLAT) {
H A Ds_linetemp.h288 if (swrast->_InterpMode[attr] == GL_FLAT) {
H A Ds_aalinetemp.h191 if (swrast->_InterpMode[attr] == GL_FLAT) {
H A Ds_aatritemp.h164 if (swrast->_InterpMode[attr] == GL_FLAT) {
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c128 mode != GL_FLAT)
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h337 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h335 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5185 val = GL_FLAT;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1193 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h367 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c173 glShadeModel(GL_FLAT);
174 checkGLcall("glShadeModel(GL_FLAT)");
H A Dwined3d_gl.h367 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1353 #define GL_FLAT 0x1D00 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c202 gl_info->gl_ops.gl.p_glShadeModel(GL_FLAT);
203 checkGLcall("glShadeModel(GL_FLAT)");

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