Searched refs:GL_EYE_RADIAL_NV (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c155 if (param[0] != GL_EYE_RADIAL_NV &&
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1164 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h3466 #define GL_EYE_RADIAL_NV 0x855b macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c1174 glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
1175 checkGLcall("glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV)");
H A Dwined3d_gl.h3457 #define GL_EYE_RADIAL_NV 0x855b macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1324 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c1018 gl_info->gl_ops.gl.p_glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
1019 checkGLcall("glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV)");
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h2320 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h2315 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/include/VBox/HostServices/
H A Dglext.h2035 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h4087 #define GL_EYE_RADIAL_NV 0x855B macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h3456 #define GL_EYE_RADIAL_NV 0x855B macro

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