Searched refs:GL_EQUAL (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_buffer.c104 case GL_EQUAL:
144 case GL_EQUAL:
H A Dstate_stencil.c130 func != GL_EQUAL &&
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h294 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2286 case WINED3DCMP_EQUAL : return GL_EQUAL;
H A Dstate.c218 if(glParm == GL_EQUAL || glParm == GL_NOTEQUAL) {
H A Dwined3d_gl.h212 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h292 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4892 return GL_EQUAL;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1112 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h212 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1286 #define GL_EQUAL 0x0202 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c259 return GL_EQUAL;

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