Searched refs:GL_EMISSION (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_materials.c21 case GL_EMISSION:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c162 if (mode != GL_EMISSION &&
625 case GL_EMISSION :
716 case GL_EMISSION :
991 case GL_EMISSION:
1131 case GL_EMISSION:
H A Dstate_lists.c665 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[0], GL_FRONT, GL_EMISSION);
666 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[1], GL_BACK, GL_EMISSION);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/
H A Dvbo_attrib_tmp.h446 case GL_EMISSION:
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c260 case GL_EMISSION:
286 case GL_EMISSION:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c774 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float*) &stateblock->material.Emissive);
775 checkGLcall("glMaterialfv(GL_EMISSION)");
1231 context->untracked_materials[context->num_untracked_materials] = GL_EMISSION;
1241 context->untracked_materials[context->num_untracked_materials] = GL_EMISSION;
1249 Parm = GL_EMISSION;
1291 case GL_EMISSION:
1292 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float*)&device->updateStateBlock->material.Emissive);
H A Ddrawprim.c927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black);
H A Dwined3d_gl.h357 #define GL_EMISSION 0x1600 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c771 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float *)&state->material.emissive);
772 checkGLcall("glMaterialfv(GL_EMISSION)");
1302 context->untracked_materials[context->num_untracked_materials] = GL_EMISSION;
1316 context->untracked_materials[context->num_untracked_materials] = GL_EMISSION;
1327 Parm = GL_EMISSION;
1376 case GL_EMISSION:
1377 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float *)&state->material.emissive);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h327 #define GL_EMISSION 0x1600 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h325 #define GL_EMISSION 0x1600 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6393 glMaterialfv(oglFace, GL_EMISSION, pMaterial->emissive);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1110 #define GL_EMISSION 0x1600 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h357 #define GL_EMISSION 0x1600 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1284 #define GL_EMISSION 0x1600 macro

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