Searched refs:GL_DEPTH_WRITEMASK (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lists.c330 CRSTATE_SET_BOOL(buffer.depthMask, GL_DEPTH_WRITEMASK);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h305 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h303 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6778 glGetBooleanv(GL_DEPTH_WRITEMASK, &fDepthWriteEnabled);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h904 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h223 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h223 #define GL_DEPTH_WRITEMASK 0x0B72 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1037 #define GL_DEPTH_WRITEMASK 0x0B72 macro

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