Searched refs:GL_DEPTH_STENCIL (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_diff.c | 167 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 182 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL) 210 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 225 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL) 316 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 328 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL) 354 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 366 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 876 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, 890 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, 912 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, 933 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, 953 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 800 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, 812 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, 828 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, 844 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
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H A D | wined3d_gl.h | 2111 #define GL_DEPTH_STENCIL 0x84f9 macro
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 27 && format!=GL_DEPTH_STENCIL)
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2338 pSurface->formatGL = GL_DEPTH_STENCIL; 2343 pSurface->formatGL = GL_DEPTH_STENCIL; 2369 pSurface->formatGL = GL_DEPTH_STENCIL;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_main.c | 1365 /* Use GL_DEPTH_STENCIL only in case if both CR_STENCIL_BIT and CR_DEPTH_BIT specified. */ 1376 pEl->enmFormat = GL_DEPTH_STENCIL;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 892 #define GL_DEPTH_STENCIL 0x84F9 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 2116 #define GL_DEPTH_STENCIL 0x84f9 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1025 #define GL_DEPTH_STENCIL 0x84F9 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 1117 #define GL_DEPTH_STENCIL 0x84F9 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 1112 #define GL_DEPTH_STENCIL 0x84F9 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 610 /* reuse GL_DEPTH_STENCIL */ 1951 #define GL_DEPTH_STENCIL 0x84F9 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 626 /* reuse GL_DEPTH_STENCIL */ 1686 #define GL_DEPTH_STENCIL 0x84F9 macro
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