Searched refs:GL_DEPTH_STENCIL (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_diff.c167 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
182 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL)
210 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
225 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL)
316 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
328 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL)
354 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
366 if (el->enmFormat == GL_STENCIL_INDEX || el->enmFormat == GL_DEPTH_STENCIL)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c876 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
890 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
912 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
933 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
953 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c800 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
812 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
828 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
844 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
H A Dwined3d_gl.h2111 #define GL_DEPTH_STENCIL 0x84f9 macro
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c27 && format!=GL_DEPTH_STENCIL)
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2338 pSurface->formatGL = GL_DEPTH_STENCIL;
2343 pSurface->formatGL = GL_DEPTH_STENCIL;
2369 pSurface->formatGL = GL_DEPTH_STENCIL;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_main.c1365 /* Use GL_DEPTH_STENCIL only in case if both CR_STENCIL_BIT and CR_DEPTH_BIT specified. */
1376 pEl->enmFormat = GL_DEPTH_STENCIL;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h892 #define GL_DEPTH_STENCIL 0x84F9 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2116 #define GL_DEPTH_STENCIL 0x84f9 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1025 #define GL_DEPTH_STENCIL 0x84F9 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1117 #define GL_DEPTH_STENCIL 0x84F9 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1112 #define GL_DEPTH_STENCIL 0x84F9 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h610 /* reuse GL_DEPTH_STENCIL */
1951 #define GL_DEPTH_STENCIL 0x84F9 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h626 /* reuse GL_DEPTH_STENCIL */
1686 #define GL_DEPTH_STENCIL 0x84F9 macro

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