Searched refs:GL_DEPTH_COMPONENT16 (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/
H A Ddrirenderbuffer.c47 * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
65 format == GL_DEPTH_COMPONENT16 ||
100 else if (format == GL_DEPTH_COMPONENT16) {
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c85 && internalformat!=GL_DEPTH_COMPONENT16
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2331 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /** @todo Wine suggests GL_DEPTH_COMPONENT24. */
2342 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /* @todo ??? */
2356 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h868 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1001 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h285 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h285 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/include/VBox/HostServices/
H A Dglext.h285 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h288 #define GL_DEPTH_COMPONENT16 0x81A5 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h290 #define GL_DEPTH_COMPONENT16 0x81A5 macro

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