/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | drirenderbuffer.c | 102 drb->Base._BaseFormat = GL_DEPTH_COMPONENT; 109 drb->Base._BaseFormat = GL_DEPTH_COMPONENT; 116 drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
|
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_gentextures.c | 78 crServerDispatchTexImage2D(target, level, internalFormat, width, height, border, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
H A D | server_main.c | 1319 pEl->enmFormat = GL_DEPTH_COMPONENT;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 851 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, 852 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 856 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 859 {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, 860 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 864 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 868 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 880 GL_DEPTH_COMPONENT, GL_UNSIGNED_IN [all...] |
H A D | surface.c | 6057 /* We use GL_DEPTH_COMPONENT instead of the surface's specific 6064 gl_info->gl_ops.gl.p_glCopyTexImage2D(bind_target, 0, GL_DEPTH_COMPONENT, 0, 0, w, h, 0);
|
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_diff.c | 167 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 210 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 316 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL) 354 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 784 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 788 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 792 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 804 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 816 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 820 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 832 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, 840 GL_DEPTH_COMPONENT, GL_FLOAT, 0,
|
H A D | wined3d_gl.h | 224 #define GL_DEPTH_COMPONENT 0x1902 macro
|
/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 26 && format!=GL_DEPTH_COMPONENT 84 && internalformat!=GL_DEPTH_COMPONENT
|
/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | pixel.c | 126 case GL_DEPTH_COMPONENT: 292 else if (srcFormat == GL_DEPTH_COMPONENT) { 939 else if (dstFormat == GL_DEPTH_COMPONENT) { 1433 else if (GL_DEPTH_COMPONENT==format && type!=GL_FLOAT) 1435 /*GL_DEPTH_COMPONENT with GL_UNSIGNED_BYTE seems to be more than 1 byte per pixel*/
|
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2327 pSurface->formatGL = GL_DEPTH_COMPONENT; 2332 pSurface->formatGL = GL_DEPTH_COMPONENT; 2350 pSurface->formatGL = GL_DEPTH_COMPONENT; 2357 pSurface->formatGL = GL_DEPTH_COMPONENT; 2363 pSurface->formatGL = GL_DEPTH_COMPONENT;
|
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 306 #define GL_DEPTH_COMPONENT 0x1902 macro
|
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 304 #define GL_DEPTH_COMPONENT 0x1902 macro
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 867 #define GL_DEPTH_COMPONENT 0x1902 macro
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 224 #define GL_DEPTH_COMPONENT 0x1902 macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1000 #define GL_DEPTH_COMPONENT 0x1902 macro
|