Searched refs:GL_DEPTH_COMPONENT (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/
H A Ddrirenderbuffer.c102 drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
109 drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
116 drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_gentextures.c78 crServerDispatchTexImage2D(target, level, internalFormat, width, height, border, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
H A Dserver_main.c1319 pEl->enmFormat = GL_DEPTH_COMPONENT;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c851 {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
852 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
856 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
859 {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
860 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
864 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
868 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
880 GL_DEPTH_COMPONENT, GL_UNSIGNED_IN
[all...]
H A Dsurface.c6057 /* We use GL_DEPTH_COMPONENT instead of the surface's specific
6064 gl_info->gl_ops.gl.p_glCopyTexImage2D(bind_target, 0, GL_DEPTH_COMPONENT, 0, 0, w, h, 0);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_diff.c167 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
210 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
316 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
354 if (el->enmFormat == GL_DEPTH_COMPONENT || el->enmFormat == GL_DEPTH_STENCIL)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c784 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
788 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
792 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
804 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
816 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
820 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
832 GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
840 GL_DEPTH_COMPONENT, GL_FLOAT, 0,
H A Dwined3d_gl.h224 #define GL_DEPTH_COMPONENT 0x1902 macro
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c26 && format!=GL_DEPTH_COMPONENT
84 && internalformat!=GL_DEPTH_COMPONENT
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dpixel.c126 case GL_DEPTH_COMPONENT:
292 else if (srcFormat == GL_DEPTH_COMPONENT) {
939 else if (dstFormat == GL_DEPTH_COMPONENT) {
1433 else if (GL_DEPTH_COMPONENT==format && type!=GL_FLOAT)
1435 /*GL_DEPTH_COMPONENT with GL_UNSIGNED_BYTE seems to be more than 1 byte per pixel*/
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2327 pSurface->formatGL = GL_DEPTH_COMPONENT;
2332 pSurface->formatGL = GL_DEPTH_COMPONENT;
2350 pSurface->formatGL = GL_DEPTH_COMPONENT;
2357 pSurface->formatGL = GL_DEPTH_COMPONENT;
2363 pSurface->formatGL = GL_DEPTH_COMPONENT;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h306 #define GL_DEPTH_COMPONENT 0x1902 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h304 #define GL_DEPTH_COMPONENT 0x1902 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h867 #define GL_DEPTH_COMPONENT 0x1902 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h224 #define GL_DEPTH_COMPONENT 0x1902 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1000 #define GL_DEPTH_COMPONENT 0x1902 macro

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