Searched refs:GL_DEPTH24_STENCIL8 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c875 {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
889 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
911 {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
952 {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1157 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c799 {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
811 {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
827 {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
1036 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
H A Dwined3d_gl.h2113 #define GL_DEPTH24_STENCIL8 0x88f0 macro
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c88 && internalformat!=GL_DEPTH24_STENCIL8
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2337 pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
2368 pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h848 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2118 #define GL_DEPTH24_STENCIL8 0x88f0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h973 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1119 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h1114 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h612 /* reuse GL_DEPTH24_STENCIL8 */
1953 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h628 /* reuse GL_DEPTH24_STENCIL8 */
1688 #define GL_DEPTH24_STENCIL8 0x88F0 macro

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