Searched refs:GL_CURRENT_BIT (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1282 render_spu.self.PushAttrib(GL_CURRENT_BIT);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c169 if (mask & GL_CURRENT_BIT)
602 if (mask & GL_CURRENT_BIT)
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h701 #define GL_CURRENT_BIT 0x00000001 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h699 #define GL_CURRENT_BIT 0x00000001 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h734 #define GL_CURRENT_BIT 0x00000001 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h501 #define GL_CURRENT_BIT 0x00000001 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h501 #define GL_CURRENT_BIT 0x00000001 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h832 #define GL_CURRENT_BIT 0x00000001 macro

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