Searched refs:GL_CONSTANT_COLOR0_NV (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_regcombiner.c | 19 case GL_CONSTANT_COLOR0_NV:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 128 case GL_CONSTANT_COLOR0_NV: 168 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV ) 187 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV ) 189 crStateError( __LINE__, __FILE__, GL_INVALID_ENUM, "Invalid pname (CONSTANT_COLOR%d) passed to CombinerParameterfNV: 0x%x", (GLint)param-GL_CONSTANT_COLOR0_NV, pname ); 199 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV ) 201 crStateError( __LINE__, __FILE__, GL_INVALID_ENUM, "Invalid pname (CONSTANT_COLOR%d) passed to CombinerParameteriNV: 0x%x", param-GL_CONSTANT_COLOR0_NV, pname ); 219 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits )) 425 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ) && input != GL_E_TIMES_F_NV && input != GL_SPARE0_PLUS_SECONDARY_COLOR_NV ) 653 case GL_CONSTANT_COLOR0_NV: 688 case GL_CONSTANT_COLOR0_NV [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 659 case GL_CONSTANT_COLOR0_NV: 684 case GL_CONSTANT_COLOR0_NV:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 102 return GL_CONSTANT_COLOR0_NV; 621 GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
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H A D | wined3d_gl.h | 3533 #define GL_CONSTANT_COLOR0_NV 0x852a macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 111 return GL_CONSTANT_COLOR0_NV; 663 GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 634 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 3542 #define GL_CONSTANT_COLOR0_NV 0x852a macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 723 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 2268 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 2263 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 1983 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 4035 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 3404 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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