Searched refs:GL_CONSTANT_COLOR0_NV (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_regcombiner.c19 case GL_CONSTANT_COLOR0_NV:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c128 case GL_CONSTANT_COLOR0_NV:
168 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV )
187 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV )
189 crStateError( __LINE__, __FILE__, GL_INVALID_ENUM, "Invalid pname (CONSTANT_COLOR%d) passed to CombinerParameterfNV: 0x%x", (GLint)param-GL_CONSTANT_COLOR0_NV, pname );
199 if( pname == GL_CONSTANT_COLOR0_NV || pname == GL_CONSTANT_COLOR1_NV )
201 crStateError( __LINE__, __FILE__, GL_INVALID_ENUM, "Invalid pname (CONSTANT_COLOR%d) passed to CombinerParameteriNV: 0x%x", param-GL_CONSTANT_COLOR0_NV, pname );
219 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ))
425 if( input != GL_ZERO && input != GL_CONSTANT_COLOR0_NV && input != GL_CONSTANT_COLOR1_NV && input != GL_FOG && input != GL_PRIMARY_COLOR_NV && input != GL_SECONDARY_COLOR_NV && input != GL_SPARE0_NV && input != GL_SPARE1_NV && ( input < GL_TEXTURE0_ARB || input >= GL_TEXTURE0_ARB + g->limits.maxTextureUnits ) && input != GL_E_TIMES_F_NV && input != GL_SPARE0_PLUS_SECONDARY_COLOR_NV )
653 case GL_CONSTANT_COLOR0_NV:
688 case GL_CONSTANT_COLOR0_NV
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c659 case GL_CONSTANT_COLOR0_NV:
684 case GL_CONSTANT_COLOR0_NV:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c102 return GL_CONSTANT_COLOR0_NV;
621 GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
H A Dwined3d_gl.h3533 #define GL_CONSTANT_COLOR0_NV 0x852a macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c111 return GL_CONSTANT_COLOR0_NV;
663 GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h634 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h3542 #define GL_CONSTANT_COLOR0_NV 0x852a macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h723 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h2268 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h2263 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/include/VBox/HostServices/
H A Dglext.h1983 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h4035 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h3404 #define GL_CONSTANT_COLOR0_NV 0x852A macro

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