Searched refs:GL_CONSTANT_ATTENUATION (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_lights.c29 case GL_CONSTANT_ATTENUATION:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c422 case GL_CONSTANT_ATTENUATION:
484 case GL_CONSTANT_ATTENUATION:
815 case GL_CONSTANT_ATTENUATION:
898 case GL_CONSTANT_ATTENUATION:
H A Dstate_lists.c702 CRSTATE_SET_LIGHT_F(lighting.light[i].constantAttenuation, GL_LIGHT0+i, GL_CONSTANT_ATTENUATION);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6468 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
6536 glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4772 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
4794 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
H A Dwined3d_gl.h350 #define GL_CONSTANT_ATTENUATION 0x1207 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h320 #define GL_CONSTANT_ATTENUATION 0x1207 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h318 #define GL_CONSTANT_ATTENUATION 0x1207 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4841 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION,
4866 gl_info->gl_ops.gl.p_glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h630 #define GL_CONSTANT_ATTENUATION 0x1207 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h350 #define GL_CONSTANT_ATTENUATION 0x1207 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h719 #define GL_CONSTANT_ATTENUATION 0x1207 macro

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