Searched refs:GL_CCW (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_polygon.c33 p->frontFace = GL_CCW;
89 if (mode != GL_CW && mode != GL_CCW)
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h268 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h266 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5665 glFrontFace((pRenderState[i].uintValue != SVGA3D_FRONTWINDING_CW) ? GL_CW : GL_CCW);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h338 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h472 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4863 glFrontFace(GL_CCW);
4864 checkGLcall("glFrontFace(GL_CCW)");
H A Dwined3d_gl.h472 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h356 #define GL_CCW 0x0901 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4950 gl_info->gl_ops.gl.p_glFrontFace(GL_CCW);
4951 checkGLcall("glFrontFace(GL_CCW)");

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