Searched refs:GL_BLUE (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c229 if( componentUsage != GL_RGB && componentUsage != GL_ALPHA && componentUsage != GL_BLUE )
235 if(( componentUsage == GL_RGB && portion == GL_ALPHA )||( componentUsage == GL_BLUE && portion == GL_RGB ))
435 if( componentUsage != GL_RGB && componentUsage != GL_ALPHA && componentUsage != GL_BLUE )
H A Dstate_teximage.c1684 case GL_BLUE:
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c45 case GL_BLUE:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c54 case GL_BLUE:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c45 case GL_BLUE:
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dpixel.c129 case GL_BLUE:
331 srcFormat == GL_BLUE || srcFormat == GL_ALPHA) {
337 else if (srcFormat == GL_BLUE)
978 dstFormat == GL_BLUE || dstFormat == GL_ALPHA ||
999 else if (dstFormat == GL_BLUE)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c168 case GL_BLUE: return "GL_BLUE";
481 ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c167 case GL_BLUE: return "GL_BLUE";
480 ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_NONE,
H A Dwined3d_gl.h178 #define GL_BLUE 0x1905 macro
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c18 && format!=GL_BLUE
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h481 #define GL_BLUE 0x1905 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h479 #define GL_BLUE 0x1905 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1353 case GL_BLUE:
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h278 #define GL_BLUE 0x1905 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h178 #define GL_BLUE 0x1905 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h291 #define GL_BLUE 0x1905 macro

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