Searched refs:GL_BACK_RIGHT (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_projmatrix.c35 int eye = drawBuffer == GL_BACK_RIGHT || drawBuffer == GL_FRONT_RIGHT
H A Dserver_misc.c806 case GL_BACK_RIGHT:
1279 case GL_BACK_RIGHT:
1350 case GL_BACK_RIGHT:
H A Dserver_muralfbo.cpp793 case GL_BACK_RIGHT:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_buffer.c490 case GL_BACK_RIGHT:
556 case GL_BACK_RIGHT:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h473 #define GL_BACK_RIGHT 0x0403 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h471 #define GL_BACK_RIGHT 0x0403 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h231 #define GL_BACK_RIGHT 0x0403 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h165 #define GL_BACK_RIGHT 0x0403 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h165 #define GL_BACK_RIGHT 0x0403 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h239 #define GL_BACK_RIGHT 0x0403 macro

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