Searched refs:GL_AUTO_NORMAL (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c935 * GL_AUTO_NORMAL to generate normals from the position. Do not use GL_MAP2_NORMAL.
947 glEnable(GL_AUTO_NORMAL);
959 glEnable(GL_AUTO_NORMAL);
1111 glDisable(GL_AUTO_NORMAL);
H A Dwined3d_gl.h227 #define GL_AUTO_NORMAL 0x0D80 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_enable.c33 case GL_AUTO_NORMAL:
H A Dstate_evaluators.c889 able[to->autoNormal] (GL_AUTO_NORMAL);
981 able[to->autoNormal] (GL_AUTO_NORMAL);
H A Dstate_lists.c825 CRSTATE_SET_ENABLED(eval.autoNormal, GL_AUTO_NORMAL);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h549 #define GL_AUTO_NORMAL 0x0D80 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h547 #define GL_AUTO_NORMAL 0x0D80 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h218 #define GL_AUTO_NORMAL 0x0D80 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h227 #define GL_AUTO_NORMAL 0x0D80 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h226 #define GL_AUTO_NORMAL 0x0D80 macro

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