Searched refs:GL_ALWAYS (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_buffer.c39 b->alphaTestFunc = GL_ALWAYS;
109 case GL_ALWAYS:
149 case GL_ALWAYS:
H A Dstate_stencil.c50 s->func = GL_ALWAYS;
132 func != GL_ALWAYS)
H A Dstate_snapshot.c267 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func = GL_ALWAYS;
H A Dstate_texture.c1362 param[0] == GL_ALWAYS ||
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c820 GLint func = GL_ALWAYS;
821 GLint func_ccw = GL_ALWAYS;
842 func = GL_ALWAYS;
844 func_ccw = GL_ALWAYS;
H A Dutils.c2291 case WINED3DCMP_ALWAYS : return GL_ALWAYS;
H A Dsurface.c4665 glDepthFunc(GL_ALWAYS);
H A Dwined3d_gl.h217 #define GL_ALWAYS 0x0207 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c269 return GL_ALWAYS;
843 GLint func = GL_ALWAYS;
844 GLint func_ccw = GL_ALWAYS;
865 func = GL_ALWAYS;
867 func_ccw = GL_ALWAYS;
H A Dsurface.c5889 gl_info->gl_ops.gl.p_glDepthFunc(GL_ALWAYS);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3977 glDepthFunc(GL_ALWAYS);
4902 return GL_ALWAYS;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h299 #define GL_ALWAYS 0x0207 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h297 #define GL_ALWAYS 0x0207 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h163 #define GL_ALWAYS 0x0207 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h217 #define GL_ALWAYS 0x0207 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h171 #define GL_ALWAYS 0x0207 macro

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