Searched refs:GL_ALREADY_SIGNALED (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dquery.c81 case GL_ALREADY_SIGNALED:
165 case GL_ALREADY_SIGNALED:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dquery.c84 case GL_ALREADY_SIGNALED:
169 case GL_ALREADY_SIGNALED:
H A Dwined3d_gl.h2470 #define GL_ALREADY_SIGNALED 0x911a macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h161 #define GL_ALREADY_SIGNALED 0x911A macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2479 #define GL_ALREADY_SIGNALED 0x911a macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h169 #define GL_ALREADY_SIGNALED 0x911A macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h837 /* reuse GL_ALREADY_SIGNALED */
2189 #define GL_ALREADY_SIGNALED 0x911A macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h857 /* reuse GL_ALREADY_SIGNALED */
1925 #define GL_ALREADY_SIGNALED 0x911A macro

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