Searched refs:GL_ADD (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c2064 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2085 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2086 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
2113 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2114 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2135 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2136 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2157 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2158 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2180 glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
[all...]
H A Dwined3d_gl.h130 #define GL_ADD 0x0104 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c2187 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2209 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2210 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
2240 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2241 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2262 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2263 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2284 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
2285 checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
2307 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
[all...]
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1536 e != GL_ADD &&
1568 e == GL_ADD ||
1593 e == GL_ADD ||
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h359 #define GL_ADD 0x0104 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h357 #define GL_ADD 0x0104 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h101 #define GL_ADD 0x0104 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h130 #define GL_ADD 0x0104 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h105 #define GL_ADD 0x0104 macro

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