Searched refs:FLOAT_TO_INT (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dpixel.c190 #define FLOAT_TO_INT(f) ((GLint) ((f) * 2147483647.0)) macro
959 bDst[i] = (GLbyte) FLOAT_TO_INT(tmpRow[i]);
1022 iDst[i] = FLOAT_TO_INT(tmpRow[i*4+index]);
1073 iDst[i*2+0] = FLOAT_TO_INT(tmpRow[i*4+0]);
1074 iDst[i*2+1] = FLOAT_TO_INT(tmpRow[i*4+3]);
1151 iDst[i*3+r] = FLOAT_TO_INT(tmpRow[i*4+0]);
1152 iDst[i*3+1] = FLOAT_TO_INT(tmpRow[i*4+1]);
1153 iDst[i*3+b] = FLOAT_TO_INT(tmpRow[i*4+2]);
1271 iDst[i*4+r] = FLOAT_TO_INT(tmpRow[i*4+0]);
1272 iDst[i*4+1] = FLOAT_TO_INT(tmpRo
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dmacros.h79 #define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
82 #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) macro

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