Searched refs:ERR_ (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Ddebug.h285 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Ddebug.h310 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c242 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
256 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
275 ERR_(d3d_caps)("Failed to create a window.\n");
282 ERR_(d3d_caps)("Failed to get a DC.\n");
299 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
316 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
321 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
336 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
1247 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1250 if (*ptr++ != '.') ERR_(d3d_cap
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c970 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
973 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1958 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
1967 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
1977 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2051 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Ddebug.h348 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Ddebug.h348 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Ddebug.h344 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Ddebug.h348 #define ERR_(ch) WINE_ERR_(ch) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_main.c240 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
H A Dglsl_shader.c1075 ERR_(winediag)("The hardware does not support enough uniform components to run this shader,"

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