/vbox/src/VBox/Additions/x11/Installer/ |
H A D | solaris_xorg.conf | 84 Depth 1 89 Depth 4 94 Depth 8 99 Depth 15 104 Depth 16 109 Depth 24
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H A D | linux_xorg_suse11.conf | 95 Depth 24
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H A D | x11config.sh | 128 Depth 24
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/vbox/src/libs/libxml2-2.6.31/python/tests/ |
H A D | reader7.py | 16 result = result + "%d %d %s %d\n" % (reader.Depth(), reader.NodeType(),
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H A D | walker.py | 16 result = result + "%d %d %s %d\n" % (reader.Depth(), reader.NodeType(),
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H A D | reader2.py | 193 res = res + "%s %s %d\n" % (reader.NodeType(),reader.Name(),reader.Depth()) 235 res = res + "%s %s %d\n" % (reader.NodeType(),reader.Name(),reader.Depth())
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H A D | reader3.py | 135 reader.Depth(),reader.IsEmptyElement())
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H A D | reader.py | 306 reader.Depth()) 311 reader.IsEmptyElement(), reader.Depth())
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/vbox/src/libs/libxml2-2.6.31/ |
H A D | regressions.py | 263 if reader.Depth() == 2: 269 elif reader.Depth() == 3: 296 if reader.Depth() == 2: 304 elif reader.Depth() == 3: 316 if reader.Depth() == 0: 318 if reader.Depth() != 1: 320 reader.Depth(), reader.NodeType(), reader.Name())
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 102 This->lockedBox.Back = This->currentDesc.Depth; 224 pDesc->Depth = This->currentDesc.Depth; 251 This->lockedBox.Back = This->currentDesc.Depth; 259 || pBox->Back > This->currentDesc.Depth 352 This->currentDesc.Depth, 364 This->currentDesc.Depth, 444 volume->currentDesc.Depth = depth;
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/vbox/src/VBox/Devices/EFI/Firmware/MdeModulePkg/Bus/Usb/UsbBusDxe/ |
H A D | UsbHub.c | 50 @param Depth The depth to set. 52 @retval EFI_SUCCESS Depth of the hub is set. 59 IN UINT16 Depth 70 Depth, 701 UINT16 Depth; local 750 Depth = (UINT16)(HubIf->Device->Tier - 1); 751 DEBUG ((EFI_D_INFO, "UsbHubInit: Set Hub Depth as 0x%x\n", Depth)); 752 UsbHubCtrlSetHubDepth (HubIf->Device, Depth);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | volume.c | 207 pDesc->Depth = wined3ddesc.Depth;
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H A D | volumetexture.c | 257 pDesc->Depth = wined3ddesc.Depth;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | volume.c | 213 pDesc->Depth = wined3ddesc.Depth;
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H A D | volumetexture.c | 321 pDesc->Depth = wined3ddesc.Depth;
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/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/Common/ |
H A D | EfiCompress.c | 1387 STATIC INT32 Depth = 0; local 1390 mLenCnt[(Depth < 16) ? Depth : 16]++; 1392 Depth++; 1395 Depth--;
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H A D | TianoCompress.c | 1520 STATIC INT32 Depth = 0; local 1523 mLenCnt[(Depth < 16) ? Depth : 16]++; 1525 Depth++; 1528 Depth--;
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/vbox/src/VBox/Devices/EFI/Firmware/VBoxPkg/VBoxVgaDxe/ |
H A D | VBoxVga.c | 211 OUT UINT32 *Depth); 225 OUT UINT32 *Depth); 1011 OUT UINT32 *Depth) 1038 *Depth = BPP; 1005 GetFrameBufferInfo(IN APPLE_FRAMEBUFFERINFO_PROTOCOL *This, OUT UINT32 *BaseAddr, OUT UINT32 *Something, OUT UINT32 *RowBytes, OUT UINT32 *Width, OUT UINT32 *Height, OUT UINT32 *Depth) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | volume.c | 228 desc->Depth = wined3d_desc.depth;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | volume.c | 219 desc->Depth = wined3d_desc.depth;
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/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/TianoCompress/ |
H A D | TianoCompress.c | 1345 STATIC INT32 Depth = 0; local 1348 mLenCnt[(Depth < 16) ? Depth : 16]++; 1350 Depth++; 1353 Depth--;
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | mtypes.h | 648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). 654 GLboolean Test; /**< Depth buffering enabled flag */ 655 GLboolean Mask; /**< Depth buffer writable? */ 1120 GLenum ZPassFunc[2]; /**< Depth buffer pass function */ 1121 GLenum ZFailFunc[2]; /**< Depth buffer fail function */ 1253 * \param srcWidth/Height/Depth source image size, in pixels 1345 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ member in struct:gl_texture_image 1348 GLuint Depth2; /**< = Depth - 2*Border */ 1370 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to 1616 GLfloat Near, Far; /**< Depth buffe 2647 GLuint Depth; /**< 0 <= Depth < MaxDepth */ member in struct:gl_matrix_stack 2975 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ member in struct:__GLcontextRec [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | exdisp.idl | 820 [id(17), propget] HRESULT Depth([out, retval] int *piDepth); 821 [id(17), propput] HRESULT Depth([in] int piDepth);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d10.idl | 513 UINT Depth; 1316 [in] FLOAT Depth,
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H A D | exdisp.idl | 701 [id(17), propget] HRESULT Depth([out, retval] int *piDepth); 702 [id(17), propput] HRESULT Depth([in] int piDepth);
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