Searched refs:Depth (Results 1 - 25 of 60) sorted by relevance

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/vbox/src/VBox/Additions/x11/Installer/
H A Dsolaris_xorg.conf84 Depth 1
89 Depth 4
94 Depth 8
99 Depth 15
104 Depth 16
109 Depth 24
H A Dlinux_xorg_suse11.conf95 Depth 24
H A Dx11config.sh128 Depth 24
/vbox/src/libs/libxml2-2.6.31/python/tests/
H A Dreader7.py16 result = result + "%d %d %s %d\n" % (reader.Depth(), reader.NodeType(),
H A Dwalker.py16 result = result + "%d %d %s %d\n" % (reader.Depth(), reader.NodeType(),
H A Dreader2.py193 res = res + "%s %s %d\n" % (reader.NodeType(),reader.Name(),reader.Depth())
235 res = res + "%s %s %d\n" % (reader.NodeType(),reader.Name(),reader.Depth())
H A Dreader3.py135 reader.Depth(),reader.IsEmptyElement())
H A Dreader.py306 reader.Depth())
311 reader.IsEmptyElement(), reader.Depth())
/vbox/src/libs/libxml2-2.6.31/
H A Dregressions.py263 if reader.Depth() == 2:
269 elif reader.Depth() == 3:
296 if reader.Depth() == 2:
304 elif reader.Depth() == 3:
316 if reader.Depth() == 0:
318 if reader.Depth() != 1:
320 reader.Depth(), reader.NodeType(), reader.Name())
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c102 This->lockedBox.Back = This->currentDesc.Depth;
224 pDesc->Depth = This->currentDesc.Depth;
251 This->lockedBox.Back = This->currentDesc.Depth;
259 || pBox->Back > This->currentDesc.Depth
352 This->currentDesc.Depth,
364 This->currentDesc.Depth,
444 volume->currentDesc.Depth = depth;
/vbox/src/VBox/Devices/EFI/Firmware/MdeModulePkg/Bus/Usb/UsbBusDxe/
H A DUsbHub.c50 @param Depth The depth to set.
52 @retval EFI_SUCCESS Depth of the hub is set.
59 IN UINT16 Depth
70 Depth,
701 UINT16 Depth; local
750 Depth = (UINT16)(HubIf->Device->Tier - 1);
751 DEBUG ((EFI_D_INFO, "UsbHubInit: Set Hub Depth as 0x%x\n", Depth));
752 UsbHubCtrlSetHubDepth (HubIf->Device, Depth);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvolume.c207 pDesc->Depth = wined3ddesc.Depth;
H A Dvolumetexture.c257 pDesc->Depth = wined3ddesc.Depth;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvolume.c213 pDesc->Depth = wined3ddesc.Depth;
H A Dvolumetexture.c321 pDesc->Depth = wined3ddesc.Depth;
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/Common/
H A DEfiCompress.c1387 STATIC INT32 Depth = 0; local
1390 mLenCnt[(Depth < 16) ? Depth : 16]++;
1392 Depth++;
1395 Depth--;
H A DTianoCompress.c1520 STATIC INT32 Depth = 0; local
1523 mLenCnt[(Depth < 16) ? Depth : 16]++;
1525 Depth++;
1528 Depth--;
/vbox/src/VBox/Devices/EFI/Firmware/VBoxPkg/VBoxVgaDxe/
H A DVBoxVga.c211 OUT UINT32 *Depth);
225 OUT UINT32 *Depth);
1011 OUT UINT32 *Depth)
1038 *Depth = BPP;
1005 GetFrameBufferInfo(IN APPLE_FRAMEBUFFERINFO_PROTOCOL *This, OUT UINT32 *BaseAddr, OUT UINT32 *Something, OUT UINT32 *RowBytes, OUT UINT32 *Width, OUT UINT32 *Height, OUT UINT32 *Depth) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dvolume.c228 desc->Depth = wined3d_desc.depth;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvolume.c219 desc->Depth = wined3d_desc.depth;
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/TianoCompress/
H A DTianoCompress.c1345 STATIC INT32 Depth = 0; local
1348 mLenCnt[(Depth < 16) ? Depth : 16]++;
1350 Depth++;
1353 Depth--;
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dmtypes.h648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
654 GLboolean Test; /**< Depth buffering enabled flag */
655 GLboolean Mask; /**< Depth buffer writable? */
1120 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1121 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1253 * \param srcWidth/Height/Depth source image size, in pixels
1345 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ member in struct:gl_texture_image
1348 GLuint Depth2; /**< = Depth - 2*Border */
1370 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1616 GLfloat Near, Far; /**< Depth buffe
2647 GLuint Depth; /**< 0 <= Depth < MaxDepth */ member in struct:gl_matrix_stack
2975 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ member in struct:__GLcontextRec
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dexdisp.idl820 [id(17), propget] HRESULT Depth([out, retval] int *piDepth);
821 [id(17), propput] HRESULT Depth([in] int piDepth);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d10.idl513 UINT Depth;
1316 [in] FLOAT Depth,
H A Dexdisp.idl701 [id(17), propget] HRESULT Depth([out, retval] int *piDepth);
702 [id(17), propput] HRESULT Depth([in] int piDepth);

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